Category: Entrepreneurship

  • Restructuring Mobile Game Giant Supercell for a Turnaround

    Restructuring Mobile Game Giant Supercell for a Turnaround

    October 13, 2026

    Founded in 2010, Supercell was a Finland-based mobile gaming company that had developed and launched five global hit mobile games: Clash of Clans, Clash Royale, Hay Day, Brawl Stars, and Boom Beach. The company’s early philosophy was that it could produce hits by designing the company with a structure and culture that would prove compelling to the industry’s top talent. Developers worked in small, autonomous groups called cells with little oversight. The formula was a success. Supercell had nearly $2 billion in annual revenues, and Clash of Clans alone had generated gross revenues of over $10 billion since inception. However, the company had not released a hit game in five years.

    In 2023, CEO Ilkka Paananen and the company’s leadership team decided to restructure the company into two divisions—New Games and Live Games. The New Game cells would retain the small team structures, which were largely flat and non-hierarchical, but the Live Game cells would add more traditional structure and hierarchy to exploit franchise hits. Now, Paananen wondered if Supercell could continue to attract top talent despite its shift to more traditional ways of managing the business.

    Senior Lecturer Jeffrey Rayport and host Brian Kenny discuss the case, “Supercell 2.0: Clash of Plans,” and the question at its crux: What would it take to restore the company’s winning streak?

  • Remembering Howard Stevenson, Who Transformed the Study of Entrepreneurship

    Remembering Howard Stevenson, Who Transformed the Study of Entrepreneurship

    October 2, 2026, Updated October 4, 2026

    Eric Sinoway/Wikimedia

    Summary.   

    Howard Stevenson transformed entrepreneurship from a study of founders’ personalities and business formation into a way of managing: pursuing opportunity beyond the resources currently

    Few individuals transform a field of study, a way of teaching, and global business practice. Howard Stevenson, who passed away on September 27, 2026, did just that.

  • How GEO Is Changing the Role of Brand Manager

    How GEO Is Changing the Role of Brand Manager

    September 15, 2026

    AthenaHQ, a startup that helps brands monitor, protect, and optimize their visibility across conversational AI engines like ChatGPT, Claude, and Gemini was founded in 2025. The company, co-founded by Andrew Yan, built a platform that enables major consumer brands, B2B software companies, and marketing agencies to track their share of voice, correct factual errors in AI responses, and manage their reputation across generative answer engines.

    In the case, “AthenaHQ: Building Brands for AI Search,” Yan faces a call with a global automaker after its newest vehicle has quietly vanished from chatbot recommendations. He must evaluate the platform’s expansion as he confronts core industry dilemmas: how AI disintermediates traditional marketing, who should own generative engine optimization (GEO) inside an organization, and how to prove value on an unattributable channel.

    In this episode, Harvard Business School associate professor Julian De Freitas and AthenaHQ co-founder and CEO Andrew Yan join host Brian Kenny to discuss the case, exploring how marketers are navigating the new world of GEO, the so-called “dark funnel” of customer engagement, and the need for brand managers to optimize for brand sentiment and accuracy not just search rankings.