ME-VLM: A Unified VLM for Embodied Cognition and Agent Coordination

me-vlm:-a-unified-vlm-for-embodied-cognition-and-agent-coordination

ME-VLM: A Unified VLM for Embodied Cognition and Agent Coordination

[Submitted on 21 Sep 2026 (v1), last revised 15 Oct 2026 (this version, v3)]

View PDF HTML (experimental)

Abstract:Physical AI requires models to ground visual and linguistic understanding in real-world environments while accounting for environmental constraints and execution feedback. We introduce MachEmbodied-VLM (ME-VLM), a unified vision-language model with two variants, 4B and 35B-A3B, that brings together embodied cognition and multimodal agent capabilities. Our work emphasizes physical perception and spatiotemporal reasoning, together with planning, interaction, and outcome assessment in both digital and physical environments. We construct training data spanning embodied and multimodal agent tasks, including execution observations and feedback to support outcome assessment and decision refinement. The training pipeline comprises embodied capability injection, separate reinforcement learning of embodied and multimodal-agent experts, and multi-teacher on-policy distillation that consolidates their complementary capabilities into a single model. Experiments show competitive performance on both embodied and agent benchmarks, as well as on autonomous-driving and embodied-navigation tasks. For edge deployment, visual token compression, W4A8 quantization, and hardware-software co-optimization enable on-device inference of the 4B variant on the M100, reducing prefill latency from 400 ms to 188 ms.
Project Page: this https URL Code Repository: this https URL

Submission history

From: Maokui He [view email]
[v1] Mon, 21 Sep 2026 12:59:59 UTC (11,379 KB)
[v2] Tue, 22 Sep 2026 06:57:21 UTC (11,381 KB)
[v3] Thu, 15 Oct 2026 11:06:07 UTC (11,381 KB)