ResStreamGS: Residual-Sensitive Dual-Stream Gaussian Splatting for Mobile Volumetric Video Streaming

resstreamgs:-residual-sensitive-dual-stream-gaussian-splatting-for-mobile-volumetric-video-streaming

ResStreamGS: Residual-Sensitive Dual-Stream Gaussian Splatting for Mobile Volumetric Video Streaming

[Submitted on 15 Oct 2026]

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Abstract:Real-time mobile volumetric video enables immersive free-viewpoint experiences, but delivering high-quality 3D content under constrained bandwidth and computation remains challenging. Recent 3D Gaussian Splatting (3DGS) systems, such as V$^3$, enable efficient mobile streaming by encoding time-varying Gaussian attributes with commodity video codecs and hardware decoding. However, existing pipelines treat all Gaussians as frame-varying signals, which is poorly suited to full-scene content where large portions remain temporally stable. Our empirical study shows that frame-wise adaptation and video coding of all Gaussians cause quality degradation in complex full-scene content, particularly in temporally stable regions. To address this issue, we propose ResStreamGS, a residual-sensitive dual-stream framework that processes Gaussians according to their temporal behavior. ResStreamGS identifies residual-sensitive primitives through lightweight probe adaptation and reuses stable Gaussians within each Group of Pictures (GOP). Stable Gaussians are transmitted once per GOP, while only residual-sensitive Gaussians remain in the frame-wise hardware-decodable video stream. Experiments on complex full-scene volumetric videos show that ResStreamGS improves post-codec PSNR by 7.51–8.35~dB over a controlled V$^3$-style all-Gaussians baseline, reduces amortized payload by up to 56.5%, and achieves 30.883~FPS on a Qualcomm Snapdragon 778G platform.

Submission history

From: Haoran Liu [view email]
[v1] Thu, 15 Oct 2026 02:25:39 UTC (5,336 KB)